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OpenGL Graphics Through Applications, by Robert Whitrow
Fee Download OpenGL Graphics Through Applications, by Robert Whitrow
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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
- Sales Rank: #3500501 in eBooks
- Published on: 2008-01-01
- Released on: 2008-01-01
- Format: Kindle eBook
From the Back Cover
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
•image processing
•artefact construction
•introductory animation
•texturing
•curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Not Impressed
By J. Wrenholt
This is not a terrible book, but there are much better books to learn OpenGL. My favorites are "OpenGL Distilled" and "OpenGL Super Bible".
This book does provide some simple applications of OpenGL that the other books don't. Image Processing, Edge detection, curve fitting, fractals, etc.
There is source code available on the Springer web-site. The examples are mostly C and GLUT. This is not great code, but small simple examples to illustrate the applications from the book. Though much of the code is somewhat Windows centric, I was able to compile and build the projects on my Mac without much difficulty. In the end the results and time spent didn't seem to be worth the effort.
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